![]() If you’re in need of a more formidable opponent, you might rather go with an evil-aligned treant: these have many more hit points, are resistant to bludgeoning and piercing damage, and can also hurl rocks.īut given that the original Gulthias, according to the flavor text, was a vampire whose blood was so full of evil potency that it turned the wooden stake that skewered him into an undead sapling, it seems to me that something more is called for, such as a homebrew monster that’s part awakened tree/treant, part vampire-maybe that has the Regeneration and Charm abilities, does necrotic damage, or both. They’re not that interesting and only slightly challenging. Awakened trees are huge brutes with a 10-foot reach all they really do is smack opponents repeatedly with their branches and run away from fire. The online consensus appears to be that a Gulthias tree should be treated as an evil-aligned awakened tree. Vine blights, according to the Monster Manual flavor text, are connected to a “Gulthias tree,” a fiendish arboreal being for which there’s no listing in the MM. If they can catch a retreating opponent within the 15-foot radius of Entangling Plants, they do. They make opportunity attacks against retreating opponents and pursue to the best of their ability, although their movement speed is a less-than-impressive 10 feet. Finally, they engage restrained opponents in melee, grappling and squeezing them until they drop. They have some measure of Stealth-not a lot, but enough, when combined with their False Appearance, to blend into their surroundings in dim light-but are not dexterous, so while they do ambush victims, they wait until those victims get very close, then use Entangling Plants to restrain them. Vine blights, found in forests and jungles, are vaguely humanoid-shaped masses of braided vines that can lash out and grab other creatures. They don’t flee when wounded and fight until they’re destroyed they’re not afraid of fire. If the melee opponent then moves away, they make their opportunity attacks, but they may not bother to pursue, unless they’re trying to chase trespassers out of their part of the forest. When a party of PCs comes within 30 feet of them, they attack with their needles if one closes to within melee range, they attack with their claws. Their Intelligence is animal at best, and while they aren’t slow, they also don’t move if they don’t have to. They’re not concerned with whether they’re seen, only with whether they’re approached (which they can detect out to a range of 60 feet, with blindsight). They also aren’t ambushers-they have no Stealth skill. The more suffused with evil influence an area is, however, the greater their numbers. Needle blights may be encountered in groups, but unlike twig blights, they aren’t always encountered in groups: they have sufficient Strength and Constitution to take on low-level opponents alone. Needle blights, found in evergreen forests, are human-size amalgamations of plant matter and needle-shaped leaves, which they can hurl like porcupine quills at opponents. And if attacked with fire, they’ll Dash away from the source. If their numbers are sufficient to surround an enemy, however, they will. They’ll follow a foe who tries to retreat, but they won’t Dash after one. They’re cursed beings, not evolved creatures, so they don’t have much in the way of survival instinct they attack until they’re destroyed. When victims come within reach, they’ll attack with surprise (give them advantage for hiding in plain sight, unless the PCs are watching out for them). Whenever a party of adventurers encounters a patch of twig blights, they’ll be inert, disguising themselves as ordinary desiccated shrubs. They have 60-foot blindsight and are vulnerable to fire. They also have proficiency in Stealth and the False Appearance feature, so ambushes are a likely tactic (insert Birnam Wood joke here). They don’t have high mobility, so they’ll compensate with numbers, growing in large patches. Twig blights, found in forests and abandoned settlements in forested areas, are small and scrappy, with poor Strength but good Dexterity and Constitution. These are called “blights.”īeing plants, they derive nutrients from the soil, so they don’t need to kill to eat. And, of course, some awakened plants are evil and want to kill you. ![]() In Dungeons and Dragons, some plants are “awakened”: they possess consciousness and mobility.
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